According to Second Harvest, almost 60% (35.5 million metric tonnes) of food produced in Canada is wasted annually. Roughly 32% (1.2 million tonnes) is still edible. This app informs users about local food in surplus or nearing its best before date, discounted by 50% or more. While some items should be consumed within a day or two, others can last for weeks – especially if frozen or cooked. The Flashfood app enables food stores to sell food that would otherwise be thrown out, while reducing their carbon footprint. Consumers are able buy food that they would otherwise deem too expensive.
Note: To minimize site maintenance costs, all case studies on this site are written in the past tense, even if they are ongoing as is the case with this particular program.
Food waste is a top contributor of methane gas and climate change. Food stores typically mark down items nearing their best before dates and throw them away if unsold. Many food stores have programs to mitigate food waste, for example to improve procurement and operating procedures and shorten supply chains to keep food fresher and longer. In addition, some stores donate older food items to charities, food banks and farms for animal feed. But not all the stores’ food waste can be eliminated this way. The Flashfood app was created by Toronto entrepreneur Josh Domingues in 2016, after his chef sister threw out $4,000 worth of food following a catered event.
Flashfood’s objectives were to reduce food waste and make fresh foods more accessible and affordable.
After coming up with the basic concept for Flashfood, Domingues interviewed hundreds of grocery employees and top-level executives in the grocery industry to learn how to make the idea practical.
Then, Domingues piloted the approach with a few stores belonging to three supermarket chains: Farm Boy and Longos in Ontario, and Buy-Low Foods in Vancouver B.C.
Flashfood continued to carry out consumer research. For example, it ran an online survey in April 2023 with 2,018 U.S. adults ages 18+. That survey’s findings were accurate to within +/- 2.8 percentage points using a 95% confidence level.
Flashfood targeted consumers who would buy this food. Guided by their mantra, “to feed families, not landfills,” their mission appealed to a broad target – essentially anyone who shopped for groceries. That said, they specifically catered to deal-seekers, families, and individuals shopping for households across incomes who valued fresh food at great prices. To be able to offer this food, Flashfood also targeted supermarkets as suppliers.
While some grocery stores offered discounted foods directly to customers in-store, Flashfood provided a digital marketplace, allowing shoppers to shop for discounted products conveniently from home. Flashfood had a large and engaged shopper base, driving more shoppers to the stores. It also offered a more organized experience than traditional discount programs.
Using the Flashfood app, participating food stores posted details with pictures of food items nearing their best before date. (Vivid, Empowering Communication)
The grocers provided the fridges and racks to store these foods, moved the food to these locations, and uploaded items to the app. Flashfood handled payments for retailers and kept a cut for itself. Domingues says that the stores were “still donating as much as previously. What we’re selling is product that goes unsold in addition to what is recovered by food banks and food rescue.”
Using the app, consumers could easily find and see pictures of what was available in nearby stores. Next, they purchased and paid for the food using the app. Then, they picked up the items in a special zone (with a refrigerator and/or storage rack) near the front of the store. (Overcoming Specific Barriers, Prompts)
All purchases on Flashfood were made exclusively through the app. Retailers selected items nearing expiration, removed them from store inventory, and listed them on Flashfood. These items were usually not purchased anymore because shoppers typically preferred products with the longest possible shelf life.
Consumers benefited because:
Stores benefited because:
The following strategies were used to make the app even more appealing and popular.
Consumers
Stores
The following table summarizes the key barriers to action and how each was addressed.
|
Barrier |
How it was addressed |
|
Inconvenient for consumers to hunt for these discounted items. They often didn’t know what ‘rescuable’ food was available locally. |
· Consumers could find and see pictures of what was available in nearby stores using the app. · Consumers paid for the food items using the app, then picked up the items in a special zone (refrigerator or storage rack) near the front of the store. |
|
Some consumers found it challenging to pay the full cost of buying food. |
· Consumers got a deep discount using the app. |
|
Food stores could run into problems contributing leftover food to charities that had limited storage and refrigeration space. |
· Food stores could sell leftover food using the app. |
|
Food stores found perishables hard to provide to food banks, because they had such a short shelf life. |
· Flashfood was designed to handle items that needed to be sold and eaten within a day or two. |
Flashfood initially raised $1.5 million from angel investors. It was then accepted into the Techstars Retail accelerator program in Minneapolis, which led to further pilots in Target and Hy-Vee supermarkets in the U.S. Midwest and helped Flashfood raise additional venture financing.
It is rare for climate change mitigation programs to fund themselves; this one did so by enabling Flashfood to take a cut of the revenues from recovered food.
Using the app, the food stores entered the amount of each item posted. The app then tracked the total amount of items sold.
The app told users how much food and how much money they had saved.
In 2022, the app rescued an average of 4.3 kg of food per user, saving an average of US $19.15 per user. That year it rescued 12,755 metric tonnes from landfill, was used by 2,937,157 people, and saved them a total of US $56.2 million.
On average, grocery stores using the Flashfood app reduced their food waste by about 27%. Some grocery stores reduced by as much as 45%.
Esther Cohn, Flashfood
esther.cohn@flashfood.com
For More Information
http://www.flashfood.com/news/flashfood-releases-its-2022-impact-report-the-state-of-food-waste
http://www.flashfood.com/blog/secret-food-waste-confessions-from-a-grocery-store-employee
http://www.flashfood.com/blog/worcester-save-money-and-the-planet-with-flashfood-now-at-stop-shop
Authors
This case study was compiled in 2022 by Jay Kassirer based on information provided in the above reports and revised in 2024 and 2025 by Lola Glantz based on correspondence with Esther Cohn at Flashfood.
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